The randomness is a part of it, but it’s the least remarkable part. Lost in Random seems to have buried the lead, just as I have. ![]() But here it is: Lost in Random is a joy, not just in its shockingly easy-to-grasp amalgamation of gameplay mechanics, but in the entire world Zoink Games has created. Although it lacks the breadth and fidelity of its AAA counterparts, Lost in Random is just as, if not more, immersive and engaging, and it does so within a gameplay system that looks unwieldy but plays like a dream. The game is set in a world clearly inspired by Tim Burton’s gothic works, with its characters and environments appearing to be sculpted and animated like a claymation film. This stylistic choice may have been influenced by the budget, since the models don’t require the high level of detail expected of other current-gen 3D environments, but I love the look of it, which allows for both adorable, lovable creatures and characters existing alongside some horrific creations. ![]() ![]() The tone fits the style, with tons of tongue-in-cheek humor alongside the tragic and unsettling stories.
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